Magic Protection Error

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Magic Protection Error

Postby Death (warmed over) » Fri Feb 05, 2016 1:57 am

With a Derth character, basic magic protection 51%, and a magic protection spell of 129%, I go to battle and discover I only get 80% protection (and get waxed). This is the steam version on a PC. Can send save file if you wish.

Thanks for a really great game, revitalized for the PC.
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Re: Magic Protection Error

Postby Elendil / Redshift » Fri Feb 05, 2016 9:07 am

All resistances have been capped at 80%. (It was in the release notes.)

Being able to have total immunity was never intended. 80% is still very generous. ;)
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Re: Magic Protection Error

Postby Death (warmed over) » Fri Feb 05, 2016 4:01 pm

Would have been kinder to phase that in; 95%, 90%, 85%, then 80%.
Since we will be using more potions to offset, how about if the potions we make last longer vice making 130% resistance that we can't use?
Also, how come the plants get picked once and never bloom again or grow more berries?
Thanks, Death (warmed over)
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Re: Magic Protection Error

Postby Elendil / Redshift » Fri Feb 05, 2016 10:21 pm

Enchanting and alchemy can be a bit too powerful. The game was never really balanced for the maximum amount of boosts you can get from them. The limit was introduced, because people complained (rightfully) that the game becomes too easy towards the end. And even with it, you can be very powerful.

As for the plants, I have no idea. :) (The game was originally programmed by Stewe, who has left us quite a while ago. I was originally only responsible for the graphics engine.) But you can buy ingredients in the shops (which have new inventory each day).
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Re: Magic Protection Error

Postby DeMenchev » Sat Feb 06, 2016 8:40 am

What's the point of Poison Resistance now? I fortify it to the max but still have a great chance of getting poisoned by the witches and poisonous bubbles. Seems lame to me. I'd be little less protected with -100% resistance :? Only Magic resistance was bad.
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Re: Magic Protection Error

Postby Elendil / Redshift » Sat Feb 06, 2016 10:32 am

You have one in five chance. Also having higher resistance means lower damage to you by the poison. Having 80% poison resistance means you'll only get one fifth of the full damage. Quite the large difference to double damage from -100% resistance. ;)
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Re: Magic Protection Error

Postby DeMenchev » Sat Feb 06, 2016 1:36 pm

Sure, but still, why make it less fun?
You introduced more limitations and I don't think it made the game any more challenging.
Potions passing time now is also pretty unfortunate. Drinking potions doesn't hurt enemies and losing some of the very few turns you get for fortifying more makes potions seem much less useful.
I actually thought it took no time to quaff a potion for strategic reasons, like if you want to cure something without losing a buff or being hurt by poison (first aid!), you could drink something instead of exerting yourself to cast a spell. Maybe it seems to me that way just because I'm so used to it being that way, so don't change it back unless you think it's a good idea :lol:
Can you implement an indicator that shows how much turns are left until a buff wears off? It would be so good... Like being able to carry all arrows of the same kind in one quiver, switch different weapons fast, browse potions more easily, faster monster movements, fixed crashes and other sweet changes you made. Thank you for all that, it made the game more enjoyable to me, but I don't like the latest update one bit. I don't use most potions because the effects are so short-lived and often imperceptible.
Btw, the second Dedicant Trainee has super high magic resistance. Depriving monsters of the ability to have 100% magic resistance (it's maxed out everywhere in many expansions) would be a very awesome fix.
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Re: Magic Protection Error

Postby crpgnut » Mon Apr 04, 2016 3:14 pm

I was curious about magic protection too. I'm fighting Blood Shamans as a Derth. Without a potion, my magic resistance is 73%, yet the shaman is hitting me for 35 damage/shot with a lightning bolt. I have 101 skill in Attack Magic and my lightning bolt isn't hurting him at all. Do the monsters get 100% resistance while I only get 80% even with potions? I quaffed a potion that should have eliminated taking any damage from magic. If those potions don't really work, I might as well sell anything that is resistance related, as I'm at max with spells already.
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Re: Magic Protection Error

Postby Elendil / Redshift » Mon Apr 04, 2016 8:04 pm

No monster has 100% resistance. Blood Shamans have 40% magic resistance and they can cast a spell which gives them 10% extra resistance.

There is no potion which should "eliminate taking any damage from magic". Your maximum resistance is 80%, which is still quite large. ;) Having 100% magic resistance makes magic using enemies pointless...
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Re: Magic Protection Error

Postby crpgnut » Mon Apr 04, 2016 8:22 pm

Aha! Great Elendil. LoTR fan, I see. So, my tiny brain says... Shaman has 50% resist. Let's say he does resist my spell. My Lightning Bolt does 86 damage, so if he resists he still takes 43, right? If he fails, he'll take the whole 86? Wanna make sure I have my head wrapped around this.

Off topic (feel free to move this if in a bad spot)
I also want to know if there is an emulator that will let me play the iphone version on my pc monitor. I plan on buying the whole catalog if I can play them on a bigger screen. I bought Quest Gold for the phone, but I'm 52 and my eyes get sore staring at such a small screen.
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Re: Magic Protection Error

Postby Elendil / Redshift » Tue Apr 05, 2016 8:12 am

As far as I can tell, it should take around 50% of the damage, yes. (As I've written elsewhere, I was only responsible for the graphics engine, originally.)

Yes, Elendil is from Tolkien. :)

I don't know about any way you could run an iphone game on PC. But you can run iphone games on an ipad in double sized mode. Of course if you don't have an ipad, that would be a pricey solution. ;)
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Re: Magic Protection Error

Postby DeMenchev » Tue Apr 05, 2016 1:29 pm

You can play all of the expansions in The Quest 1.04 for Windows, but you need to replace TheQuestBase.pdb file in the game's folder with the one from the editor's folder. Everything will work just fine, I played many expansions on my PPC as well as the new base game version itself. New expansions will crash the game with the old base game file. iOS saves aren't compatible with the PC/PPC versions, but the game world files are.
You can get many expansions here:
http://zaristagames.com/
The site hasn't been updated for a while, and old expansions haven't been updated at all (there's more content and less bugs in newer versions. Catacomber may send them to you).
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