Magic
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MagicWhat's the point of training magic if the mobs get 100% resistance to it later?
Re: MagicThere isn't one for combat magic but environmental magic is good for enchanting and generally everything, healing is kinda useless after a while, mind is sorta useless, protection can be good, and undead is basically not that good after the main game. Hope this helped!
Re: MagicMy problem is I'm going to have to start a new char because I spread points out but concentrated more on attack magic as I was trying to do a battlemage type char.
Re: Magic
That's unnecessary, because there's a poor balance in each of Zarista's expansions. For example, the cheating expansion HoL4 where you can raise your skills early up to 2000+ cheaply. There's a penalty (if that's a weaponry skill) - you'll heal your enemy with your weapon until it has about 100k HP, and then finish it with one blow ![]() You can earn millions of gold easily - you can raise each skill up to 100 (training) easily. Levels also mean nothing. You'll still be godlike in Celtic Doom even if your skills are 10-14. See? uber gear + uber monsters = any level cheating expansion. There's no "balanced" expansion apart from Freymore and Ice&Fire yet (Ice&Fire may be too easy at the end, but...). Maybe Celtic Queen is ok as well, but the spells are too powerful. I think luko1 is also ok, but I'm not sure. ![]()
Re: MagicI don't think you will need to start a new save unless you are ridiculously far in now. It is basically impossible to use attack magic in any expansion (can anyone from Redshift or Zarista explain why this is necessary please?)
Re: MagicWolf: Redshift is responsible only for the basic game and for the official expansion pack (Islands of Ice and Fire) and if I remember it correctly you can use attack magic well in these games. At least I built these worlds in this way. As for the other expansions, I don't know them so much so I can't tell you whether you can or can't use attack magic in those. (But even Zarista made expansions which are for low level characters so I'm almost sure you can use attack magic there as well.)
Re: MagicRight. My theory (which may or may not be correct) is that Zarista possibly used the auto-generated stats by level for the monsters. As you know the stats obviously get higher at every level and perhaps they eventually got to 100% resist magic or higher because te engine obviously cannot understand that this is ridiculously high. This also may explain why enemies from high leveled expansions are so much of a jump from the lower-leveled ones. So basically, all of the pre-generated stats are done using simple functions that can break the game or certain aspects of it. Again, I have no idea if any of this is true, it's just based off my mathematical knowledge and small amount if experience with the editor.
Re: MagicYeah, I think this is right. Originally when we made the game engine we didn't know that so many high level expansions will be made in the future so Stewe (who wrote the editor) didn't really care about the "aftermaths" of this auto-generating function in a long run. When I edited the original expansion pack I noticed that this would be a problem so during its development I manually modified all related attributes (IQ is a very important one, for example) but somehow Zarista missed this for a few expansions. Last year we talked about this with Cat so probably the problems are now solved in the latest few packs, but anyway, the thing is that the original game engine is not capable to correctly handle so many so high level expansions. This is a fact that we can't change now so we have to live with that - the low level expansions would be the real solution.
Re: MagicAll I have is the quest gold edition so I should be ok to keep using attack magic right?
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