THE QUEST 2

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Re: THE QUEST 2

Postby Prickett » Sun Apr 27, 2014 10:34 pm

Good idea DMAC, I agree that it will be much easier to navigate the world.
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Re: THE QUEST 2

Postby Sylon / Redshift » Mon Apr 28, 2014 7:33 am

Okay, I'm writing the waypoint funcion into our "ideas" file, but I can't promise anything for sure, we'll discuss that. Thanks!
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Re: THE QUEST 2

Postby mangoose » Wed Apr 30, 2014 9:33 pm

Waypoints seem kind of redundant with mark/recall. Actually, now that I think of it, it would be cool to be able to give a custom name to marked places.
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Re: THE QUEST 2

Postby Prickett » Thu May 01, 2014 3:49 pm

I think it is more for leading you to a place you haven't been before. But I do like the idea of naming marked places.
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Re: THE QUEST 2

Postby mangoose » Fri May 02, 2014 1:35 am

Ahh, I see. In that case, waypoints would be nice
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Re: THE QUEST 2

Postby Prickett » Fri May 02, 2014 9:55 pm

Another good idea. You know how in oblivion you get bonuses at certain levels (I.e. When you get to apprentice acrobatics, you can jump and attack at the same time.) I think it would be cool to something similar w/ the quest's skills.
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Re: THE QUEST 2

Postby mangoose » Sun May 18, 2014 6:27 pm

Will the 2 wall and 1 roof height limit still exist in the quest 2?
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Re: THE QUEST 2

Postby Sylon / Redshift » Mon May 19, 2014 1:36 pm

Prickett: I don't know Oblivion but yes, some improvement in getting bonuses would be cool. I also think that if you get higher at a certain skill something special should happen from time to time. So we'll keep an eye on this too during the development, thanks. : )

Mangoose: no, there will be at least 4 or 5 wall height. 2 wall height simply doesn't enough in cities for making larger buildings - this border was built inside the engine only because of the original platform (old PDA devices) back in 2006 during TQ's original development.
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Re: THE QUEST 2

Postby wolf3167 » Mon May 19, 2014 10:13 pm

This is also probably a given but PLEASE increase the render distance in the next game. In TQ, cities feel tiny because you can only see for a few squares.
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Re: THE QUEST 2

Postby mangoose » Mon May 19, 2014 10:20 pm

Sweet, a larger wall limit will be great for making sexy expansions, and as for view distance, I agree that it should be larger, but maybe there should be options for it.
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Re: THE QUEST 2

Postby wolf3167 » Tue May 20, 2014 2:30 am

Yes, a render distance option would be great.
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Re: THE QUEST 2

Postby Sylon / Redshift » Tue May 20, 2014 10:15 pm

Of course it will be in TQ2. : ) (I mean the option.)
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Re: THE QUEST 2

Postby NikZgaming » Wed May 21, 2014 7:34 pm

Sylon / Redshift wrote:Of course it will be in TQ2. : ) (I mean the option.)

Do you know when the game might be comming out? :)
Not an exactly date, i mean will it come out this year or next year.. :D
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Re: THE QUEST 2

Postby NikZgaming » Wed May 21, 2014 7:38 pm

Also, is it comming out for pc or mobile devices?
(Sorry for double posting and for being a little lazy on reading all the comments :? )
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Re: THE QUEST 2

Postby Sylon / Redshift » Thu May 22, 2014 7:07 am

It will be released in 2015, and it will be available for all possible platforms (PC, Mac, iPad, iPhone, Android, etc.). : )
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Re: THE QUEST 2

Postby NikZgaming » Thu May 22, 2014 1:35 pm

Sylon / Redshift wrote:It will be released in 2015, and it will be available for all possible platforms (PC, Mac, iPad, iPhone, Android, etc.). : )

Alright, awesome ;)
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Re: THE QUEST 2

Postby Gaucho » Thu Jun 19, 2014 2:52 pm

I know it's been mentioned before, so i want to throw in my point of view. Please PLEASE do not offer IAP's in The Quest 2. TQ shouldn't turn into a pay to win game. Make the price of the game reasonable, but also add a donate button on the homescreen for those of us who are financially able to support and thank the developers..........but please no IAP's!
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Re: THE QUEST 2

Postby Sylon / Redshift » Thu Jun 19, 2014 7:50 pm

There will be no in-app purchases in TQ2. : )
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Re: THE QUEST 2

Postby FR0D0 TBAGGiNS » Fri Jun 20, 2014 3:57 am

Are testers still needed for TQ2?
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Re: THE QUEST 2

Postby Sylon / Redshift » Sun Jun 22, 2014 9:41 am

It's too early to get testers for the game, so let's talk about this later.
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Re: THE QUEST 2

Postby mangoose » Thu Jul 03, 2014 8:00 pm

Oooohhhhhhhh... I just had a great idea for the editor!be prepared though because I'm not sure this would be possible, or if anything ima say will make sense. Anyways, one of the main reasons I haven't been working on my expansion is that I have a lot of landscaping to do, which can be very time consuming and frankly, boring. So I propose a sort of "auto populate" feature for the editor, which would allow you to select a map sector thing, and select a bunch of objects like plants, puddles, and rocks, and a percentage for each one, and then click a button and all the objects you selected would randomly generate in the map sector thing you selected with a frequency corresponding to the percentage you entered for each object, if that makes sense. If all the percentages didn't add up to 100, the remainder would just be the chance for nothing to generate in a tile. This would make forests plains, and basically everything else much easier to make, so you could spend more time focussing on actual gameplay and structures.
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Re: THE QUEST 2

Postby wolf3167 » Thu Jul 03, 2014 8:12 pm

I agree that this would be good for quick generation, but I really would like to see more variety in the landscapes to begin with. Once your character is in the mid-level expansions, everything looks boring and too familiar. This isn't a complaint against the graphics, but I feel like the environments are a little lacking for an RPG with such quality otherwise.
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Re: THE QUEST 2

Postby mangoose » Fri Jul 04, 2014 2:05 am

The biggest problem landscape-wise is that everything is flat, which Can be kind of boring to look at. But it's kind of hard to change, considering the engine, and it's not hard to deal with, because the awesomeness of the games makes up for it.
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Re: THE QUEST 2

Postby wolf3167 » Fri Jul 04, 2014 3:44 am

I'm response- the sequel is going to have a new engine right? I'm not asking for a graphics overhaul, but definitely want the already-requested increase in render distance and at least some more scenery in the world (or a variety of places). Examples include the desert city in one of the addons (Horde 2?), Thule in I&F, etc. the ideas are present, there just isn't enough variety for many.
And yes, Mangoose, the game is great, but the sequel IS supposed to be better. :)
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Re: THE QUEST 2

Postby wolf3167 » Fri Jul 04, 2014 3:47 am

Just realized 2 things:
1- that this is probably the most used thread on the forums but was most likely created by a troll
2- that Sylon/Redshift must have a load of patience to read through all these requests (I am guilty as well).

I think I speak for the whole forum community when I say that I have full confidence in your ability to create the next game and have some money set aside for the game and any addons that may release.
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