THE QUEST 2
109 posts
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Re: THE QUEST 2Good idea DMAC, I agree that it will be much easier to navigate the world.
Re: THE QUEST 2Okay, I'm writing the waypoint funcion into our "ideas" file, but I can't promise anything for sure, we'll discuss that. Thanks!
Re: THE QUEST 2Waypoints seem kind of redundant with mark/recall. Actually, now that I think of it, it would be cool to be able to give a custom name to marked places.
Hail Mersant!
Re: THE QUEST 2I think it is more for leading you to a place you haven't been before. But I do like the idea of naming marked places.
Re: THE QUEST 2Another good idea. You know how in oblivion you get bonuses at certain levels (I.e. When you get to apprentice acrobatics, you can jump and attack at the same time.) I think it would be cool to something similar w/ the quest's skills.
Re: THE QUEST 2Prickett: I don't know Oblivion but yes, some improvement in getting bonuses would be cool. I also think that if you get higher at a certain skill something special should happen from time to time. So we'll keep an eye on this too during the development, thanks. : )
Mangoose: no, there will be at least 4 or 5 wall height. 2 wall height simply doesn't enough in cities for making larger buildings - this border was built inside the engine only because of the original platform (old PDA devices) back in 2006 during TQ's original development.
Re: THE QUEST 2This is also probably a given but PLEASE increase the render distance in the next game. In TQ, cities feel tiny because you can only see for a few squares.
Re: THE QUEST 2Sweet, a larger wall limit will be great for making sexy expansions, and as for view distance, I agree that it should be larger, but maybe there should be options for it.
Hail Mersant!
Re: THE QUEST 2Yes, a render distance option would be great.
Re: THE QUEST 2Of course it will be in TQ2. : ) (I mean the option.)
Re: THE QUEST 2
Do you know when the game might be comming out? ![]() Not an exactly date, i mean will it come out this year or next year.. ![]() Man, fuck a stamp :-/
Re: THE QUEST 2Also, is it comming out for pc or mobile devices?
(Sorry for double posting and for being a little lazy on reading all the comments ![]() Man, fuck a stamp :-/
Re: THE QUEST 2It will be released in 2015, and it will be available for all possible platforms (PC, Mac, iPad, iPhone, Android, etc.). : )
Re: THE QUEST 2
Alright, awesome ![]() Man, fuck a stamp :-/
Re: THE QUEST 2I know it's been mentioned before, so i want to throw in my point of view. Please PLEASE do not offer IAP's in The Quest 2. TQ shouldn't turn into a pay to win game. Make the price of the game reasonable, but also add a donate button on the homescreen for those of us who are financially able to support and thank the developers..........but please no IAP's!
Re: THE QUEST 2There will be no in-app purchases in TQ2. : )
Re: THE QUEST 2Are testers still needed for TQ2?
Re: THE QUEST 2It's too early to get testers for the game, so let's talk about this later.
Re: THE QUEST 2Oooohhhhhhhh... I just had a great idea for the editor!be prepared though because I'm not sure this would be possible, or if anything ima say will make sense. Anyways, one of the main reasons I haven't been working on my expansion is that I have a lot of landscaping to do, which can be very time consuming and frankly, boring. So I propose a sort of "auto populate" feature for the editor, which would allow you to select a map sector thing, and select a bunch of objects like plants, puddles, and rocks, and a percentage for each one, and then click a button and all the objects you selected would randomly generate in the map sector thing you selected with a frequency corresponding to the percentage you entered for each object, if that makes sense. If all the percentages didn't add up to 100, the remainder would just be the chance for nothing to generate in a tile. This would make forests plains, and basically everything else much easier to make, so you could spend more time focussing on actual gameplay and structures.
Hail Mersant!
Re: THE QUEST 2I agree that this would be good for quick generation, but I really would like to see more variety in the landscapes to begin with. Once your character is in the mid-level expansions, everything looks boring and too familiar. This isn't a complaint against the graphics, but I feel like the environments are a little lacking for an RPG with such quality otherwise.
Re: THE QUEST 2The biggest problem landscape-wise is that everything is flat, which Can be kind of boring to look at. But it's kind of hard to change, considering the engine, and it's not hard to deal with, because the awesomeness of the games makes up for it.
Hail Mersant!
Re: THE QUEST 2I'm response- the sequel is going to have a new engine right? I'm not asking for a graphics overhaul, but definitely want the already-requested increase in render distance and at least some more scenery in the world (or a variety of places). Examples include the desert city in one of the addons (Horde 2?), Thule in I&F, etc. the ideas are present, there just isn't enough variety for many.
And yes, Mangoose, the game is great, but the sequel IS supposed to be better. ![]()
Re: THE QUEST 2Just realized 2 things:
1- that this is probably the most used thread on the forums but was most likely created by a troll 2- that Sylon/Redshift must have a load of patience to read through all these requests (I am guilty as well). I think I speak for the whole forum community when I say that I have full confidence in your ability to create the next game and have some money set aside for the game and any addons that may release.
109 posts
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