Sure, but still, why make it less fun?
You introduced more limitations and I don't think it made the game any more challenging.
Potions passing time now is also pretty unfortunate. Drinking potions doesn't hurt enemies and losing some of the very few turns you get for fortifying more makes potions seem much less useful.
I actually thought it took no time to quaff a potion for strategic reasons, like if you want to cure something without losing a buff or being hurt by poison (first aid!), you could drink something instead of exerting yourself to cast a spell. Maybe it seems to me that way just because I'm so used to it being that way, so don't change it back unless you think it's a good idea
Can you implement an indicator that shows how much turns are left until a buff wears off? It would be so good... Like being able to carry all arrows of the same kind in one quiver, switch different weapons fast, browse potions more easily, faster monster movements, fixed crashes and other sweet changes you made. Thank you for all that, it made the game more enjoyable to me, but I don't like the latest update one bit. I don't use most potions because the effects are so short-lived and often imperceptible.
Btw, the second Dedicant Trainee has super high magic resistance. Depriving monsters of the ability to have 100% magic resistance (it's maxed out everywhere in many expansions) would be a very awesome fix.