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This forum is for getting help and discussing the main game.
 
		
		
			
				
			
			
			 by macatron » Thu Oct 09, 2014 4:52 am
 I'm REALLY loving this game, but I'm always running out of quests to do. I know there are plenty left in the game because I'm only level 14. I managed to make it to Mithria fairly early in the game, so that "epic journey" is over.    I'm just having trouble maintaining quests to complete. Should I search out the Mysterious Man next? From what I've heard, interactions with him lead to multiple quests in a row. Other than that, though, do I just wonder the world, aimlessly, until someone needs me to do something? I guess what I'm asking is how do you find the good and interesting quest chains that lead from one to another? Thanks!   
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by Prickett » Thu Oct 09, 2014 2:37 pm
 You do need to seek out the mysterious man. He'll give you lots of quests, and these lead to finishing up the main quest. There is also the treasure island in Phryn, which is pretty fun. 
			
				Prickett
			 Posts: 656Joined: Mon Jul 22, 2013 2:39 amLocation: Georgia, USA 
 
		
		
			
				
			
			
			 by macatron » Thu Oct 09, 2014 3:27 pm
 Prickett wrote:You do need to seek out the mysterious man. He'll give you lots of quests, and these lead to finishing up the main quest. There is also the treasure island in Phryn, which is pretty fun.
 Cool, thanks!    So does the treasure island quest start in Phryn? Also, can you point me in the right direction to where I can find the Mysterious Man? Thanks again! 
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by Mrschmink » Thu Oct 09, 2014 4:57 pm
 Mysterious man lives on the western edge of phryn in skrvyen keep. Once you talk to him he will open the blocked part of mithria and you will be able to teleport between mithria and phryn Rasvim 
			
				Mrschmink
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			 by Mrschmink » Thu Oct 09, 2014 5:00 pm
 Also, attempt to talk to EVERY door and unique people walking around ( people with names other than "villager" or "citizen" ) there are plenty of quests around the whole world. Rasvim 
			
				Mrschmink
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			 by wolf3167 » Thu Oct 09, 2014 7:41 pm
 You've almost finished the "core game", believe it or not. Depending on how many extra quests you do and if you grind (which you shouldn't), you will be level 14-20 upon finishing the game and moving to I&F 
			
				wolf3167
			 Posts: 553Joined: Wed Oct 03, 2012 1:55 amLocation: Earth 
 
		
		
			
				
			
			
			 by macatron » Thu Oct 09, 2014 9:51 pm
 Mrschmink wrote:Mysterious man lives on the western edge of phryn in skrvyen keep. Once you talk to him he will open the blocked part of mithria and you will be able to teleport between mithria and phryn
 Awesome, thanks! That will definitely be my next stop.   
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by macatron » Thu Oct 09, 2014 9:52 pm
 Mrschmink wrote:Also, attempt to talk to EVERY door and unique people walking around ( people with names other than "villager" or "citizen" ) there are plenty of quests around the whole world.
 Ah, I never really noticed the names. I always just thought the wondering villagers were just filler for the towns. I'll definitely start looking for the ones with proper names now.   
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by macatron » Thu Oct 09, 2014 9:54 pm
 wolf3167 wrote:You've almost finished the "core game", believe it or not. Depending on how many extra quests you do and if you grind (which you shouldn't), you will be level 14-20 upon finishing the game and moving to I&F
 Whoa, really?!? That's crazy! LOL! Oh well, I've still got a metric boatload of expansions to play through afterward, so it's all good.   
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by Mrschmink » Sat Oct 11, 2014 12:42 am
 Oh yeah for the treasure island quest make sure you save BEFORE going to the island. Once there there is no way back unless you finish the quest. Also there is no teleporting magic allowed and NO MAP. This quest is the most difficult in the basic game. Have fun  Rasvim 
			
				Mrschmink
			 Posts: 18Joined: Fri Oct 03, 2014 11:34 pm 
 
		
		
			
				
			
			
			 by macatron » Sat Oct 11, 2014 4:23 am
 Mrschmink wrote:Oh yeah for the treasure island quest make sure you save BEFORE going to the island. Once there there is no way back unless you finish the quest. Also there is no teleporting magic allowed and NO MAP. This quest is the most difficult in the basic game. Have fun  
 Whoa, that sounds pretty crazy! Thanks for the heads up! So, is it worth all of the trouble to complete this quest (i.e. is the loot really good)? 
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by Sylon / Redshift » Sat Oct 11, 2014 6:57 am
 For this quest you should knock on every door in Phryn. Mostly in the village's western part. : )BTW, there are around 50-60 quests in the base game so if you have much less now in your quest list you still have much to do!
 (Also, I hope you don't play the game on a PC because that version doesn't contain the Treasure Island quest.)
 
			
				 Sylon / Redshift
 Posts: 621Joined: Sun Oct 09, 2011 9:23 pmLocation: Hungary
				
			 
 
		
		
			
				
			
			
			 by macatron » Sat Oct 11, 2014 1:09 pm
 Sylon / Redshift wrote:For this quest you should knock on every door in Phryn. Mostly in the village's western part. : )BTW, there are around 50-60 quests in the base game so if you have much less now in your quest list you still have much to do!
 (Also, I hope you don't play the game on a PC because that version doesn't contain the Treasure Island quest.)
 Thanks for the tip! I managed to find this quest the other day (I'm playing on my iPhone).    Is the loot worthwhile on treasure island? Just curious. Thanks! 
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by Prickett » Sat Oct 11, 2014 2:26 pm
 I think it's worth it. You get a lot of scrolls and Magog items, worth quite a bit of gold. I say go for it. 
			
				Prickett
			 Posts: 656Joined: Mon Jul 22, 2013 2:39 amLocation: Georgia, USA 
 
		
		
			
				
			
			
			 by macatron » Sat Oct 11, 2014 4:25 pm
 Prickett wrote:I think it's worth it. You get a lot of scrolls and Magog items, worth quite a bit of gold. I say go for it.
 Cool, cool! I think I'll do that before the Mysterious Man quests then.   On a side note, does anyone know when/if more offhanded weapons are introduced? I've got the Thieve's Sword, but it looks like that's about it for good ones. 
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by Mrschmink » Sat Oct 11, 2014 5:08 pm
 The thieves sword is one of the best damaging offhands in the base game. (That's not sayin much out of a couple of offhand swords) the next upgrade will be in fire and ice called a "master shortsword". At least thats from my experience playing the base game twice with dual wield. Rasvim 
			
				Mrschmink
			 Posts: 18Joined: Fri Oct 03, 2014 11:34 pm 
 
		
		
			
				
			
			
			 by macatron » Sat Oct 11, 2014 5:58 pm
 Mrschmink wrote:The thieves sword is one of the best damaging offhands in the base game. (That's not sayin much out of a couple of offhand swords) the next upgrade will be in fire and ice called a "master shortsword". At least thats from my experience playing the base game twice with dual wield.
 That's what I was thinking since I've never found anything else in the base game. I'll definitely be looking forward to that Master Shortsword, though.   
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by Sylon / Redshift » Sat Oct 11, 2014 8:20 pm
 There is a Rogue Short Sword too in the base game which has a little more damage than Thurm's Thief Sword. 
			
				 Sylon / Redshift
 Posts: 621Joined: Sun Oct 09, 2011 9:23 pmLocation: Hungary
				
			 
 
		
		
			
				
			
			
			 by macatron » Sat Oct 11, 2014 9:29 pm
 Sylon / Redshift wrote:There is a Rogue Short Sword too in the base game which has a little more damage than Thurm's Thief Sword.
 Oops, you know what, that's the one I currently have equipped. LOL! I was just thinking thief instead of rogue.    My current full sized weapon is a Mystic Katana enchanted with drain health & poison on swing and +2 dexterity. It's a pretty potent combo!   
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by wolf3167 » Sun Oct 12, 2014 1:07 am
 This will sound bad, but when I go to weapon stores I completely ignore names and look directly at the numbers.   
			
				wolf3167
			 Posts: 553Joined: Wed Oct 03, 2012 1:55 amLocation: Earth 
 
		
		
			
				
			
			
			 by macatron » Sun Oct 12, 2014 3:34 pm
 wolf3167 wrote:This will sound bad, but when I go to weapon stores I completely ignore names and look directly at the numbers.  
 Oh, I'm the SAME way too!   
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by wolf3167 » Sun Oct 12, 2014 9:47 pm
 It's kind of unfortunate. I do wish there were other attributes that made a weapon desirable as opposed to raw numbers and a couple of + ability scores. I hope to see improvements in such areas in the sequel as well.   
			
				wolf3167
			 Posts: 553Joined: Wed Oct 03, 2012 1:55 amLocation: Earth 
 
		
		
			
				
			
			
			 by macatron » Sun Oct 12, 2014 10:03 pm
 wolf3167 wrote:It's kind of unfortunate. I do wish there were other attributes that made a weapon desirable as opposed to raw numbers and a couple of + ability scores. I hope to see improvements in such areas in the sequel as well.  
 True. Maybe they can make the type of metal the weapon is made from more instrumental in what enemies it affects. For example: An obsidian blade causes more damage to undead. Any extra enchantments would just add to its effectiveness. 
			
				 macatron
 Posts: 65Joined: Sat Dec 03, 2011 4:26 pm 
 
		
		
			
				
			
			
			 by wolf3167 » Mon Oct 13, 2014 2:47 am
 I was thinking more along the lines of having more horizontal progression. Have different items be useful in different ways. It would be a system that encourages you to have more than one item of every type for various strategies and situations and not just for the numbers. Of course there would still be "vertical" progression like there is in TQ, and you would still have the numbers; you would just have a reason to have multiple items for your character, encouraging and requiring greater strategy and letting the player be more versatile. 
			
				wolf3167
			 Posts: 553Joined: Wed Oct 03, 2012 1:55 amLocation: Earth 
 
		
		
			
				
			
			
			 by Prickett » Mon Oct 13, 2014 3:14 am
 Do you mean like two-handed swords and the like, As opposed to just one handed weapons? 
			
				Prickett
			 Posts: 656Joined: Mon Jul 22, 2013 2:39 amLocation: Georgia, USA 
 
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