Sales
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Re: Why is this site necessary?Companies don't give out details like that involving sales figures usually
You have 20 save slots use them all. Save after every quest, save before going into a dungeon, save, save save!!
Re: SalesWell, I can't give exact details, but Jamie is close to it. : ) The Quest was out there on the PDA market (palm, pocket pc, etc.) since 2006, I think it sold a few thousand copies, probably more. (That market is dead now.) On the iOS I stopped counting around 50.000, but it was years ago. So it's not a really big hit compared to other, more popular games on the iOS nowadays, but it's a good average one.
Re: SalesNot a bad guess
You have 20 save slots use them all. Save after every quest, save before going into a dungeon, save, save save!!
Re: SalesJamie: yep, I think only a few hundred people are playing this on PC. Never counted that.
The Quest was "groundbreaking" only on the palm/pocket pc market back in 2006, but those were the last years of that market... Legacy was a bigger hit back in 2003. On the iOS, The Quest is just a game among the thousands. Okay, probably the game's complexity and all the hardcore RPG elements are better than the average, but that's all. For a really big hit we should use super colorful shiny full 3D wonder graphics - and of course we should delete many hardcore RPG elements of the game to make it more popular for the masses. : ) Noobpod: I had to split these posts to a new thread because they had nothing to do with the wonderful "why is this site necessary" topic. : ) Hm. Probably we should have an offtopic forum too...
Re: SalesNo, the game sells badly on PC but it was never our goal to sell this on PC - it was made for the PDA market with too small screen resolution for a PC.
So I don't think we can boost somehow these sales. I think Elendil tried to put it on some share sites a few years ago, but it didn't help us. Anyway, I'll tell him your suggestion too, thanks. : )
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