The Quest - PC/iPad version

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Re: The Quest - PC/iPad version

Postby Loox » Tue Nov 03, 2015 9:53 pm

Catacomber wrote:You do know the Quest with its original graphics is available now for iPad, right? And all its expansions? You don't have to wait to play it but you do if you want the new graphics. : )


I don't mind the graphics now. But didn't know iPad version was available. Just iPhone blown up. I don't like that as much.

Am I wrong?

Edit: the iPhone version looks great on the iPad. I'm so happy. Playing it now. :D :D :D :D
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Re: The Quest - PC/iPad version

Postby abstractcolors215 » Wed Nov 04, 2015 5:32 am

Wow, I have to say this will be a #1 game! It looks spectacular!. :D
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Re: The Quest - PC/iPad version

Postby need for cheese » Wed Nov 04, 2015 2:37 pm

I totally love the pictures! Why why are they so small? There's a lot of wasted space on screen.
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Re: The Quest - PC/iPad version

Postby Void000 » Sat Nov 07, 2015 12:11 am

Grass textures need work, water needs more reflectivity, otherwise, perfect work.

Questions:

1) Will there be any bonus content?

2) Will the expansion be released with it?
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Re: The Quest - PC/iPad version

Postby KGold » Mon Nov 09, 2015 5:57 pm

Void000 wrote:Grass textures need work, water needs more reflectivity, otherwise, perfect work.

Questions:

1) Will there be any bonus content?

2) Will the expansion be released with it?


What do you mean by bonus content? It's 'just' a texture update, no expansions will be released with it as far as I know. These will be textures of the sequel of the game, Quest II, too!
If you have been really too busy,
And you feel your head being dizzy,
It's recommended to have a rest,
I have a good offer-play the Quest! : )
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Re: The Quest - PC/iPad version

Postby Catacomber » Tue Nov 10, 2015 5:31 am

Hi, KGold---you know I love you and before you get mad at me--read down to the bottom----

it's good to clarify but I think the question about Bonus Content and any expansion was a fair one for those who already have the Quest Base Game and the Expansion--meaning Ice and Fire and who are playing it on iPad or even on --- PC.

Everyone always wants a little bonus. : ) If someone already owns the base game and are playing on iPad or PC, they might need a little carrot of temptation apart from graphics to buy the new version for iPad or to vote for the PC version on Steam. I'm still comfortable with the old graphics even though I love the new and I want to support Redshift. It's looking good.

Even on Steam, you need as many people to vote for you as possible---so if an old time (back to 2007) Quester sees their beloved game have new graphics---AND new bonus content---that gives them a huge lot of reasons to vote yes on Steam. Whereas if they've already played it -- since about 2007 -- and there is no bonus content--they might not be so fast to vote at all on Steam. Cause they might not want to play it just for the new graphics. Think how many times the average Quest player has played through the Quest in as many different possibilities as they can---I think I've played through about 50 times and probably much more. : ) So if you're just going to offer me---the average quester that is --not loyal, Quest-loving me -- new graphics and not bonus content----well I dunno.

How are you going to tempt the average Quester to play through again?

Just a consideration.

So on iPad or PC--if you already own it--- : ) I think a carrot of new content, just a little, would be a good thing and increase sales--which is always a good thing. : )

One good way to support Redshift, apart from buying their games, is to give them ideas to stimulate sales and I think the question about bonus content is a thought that might be good to stimulate sales and helpful.

Anyway, I thought it was a fair and good question. : ) We all want them to succeed.

It couldn't be that hard to offer bonus content.

You and I could do it in a few heartbeats and they could do it in a lot fewer. : )
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Re: The Quest - PC/iPad version

Postby Catacomber » Tue Nov 10, 2015 6:37 am

In a nutshell, I think for this to succeed, beautiful as it is, loyal as we all are, it's going to need some Bonus Content because most Quest players out there have played through over goodness knows how many times--you have to tempt them. And new users --- well, who is left who hasn't already played the Quest?

: ) My cat, maybe. : )
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Re: The Quest - PC/iPad version

Postby DeMenchev » Tue Nov 10, 2015 4:44 pm

I think there's really enough content in the base game. It's really wonderful and I think that most The Quest fans would be thrilled to play it again with the new graphics (that is, if they're satisfied with the new textures. Otherwise it would be greatly disliked)
Any expansion could use additions on the other hand, and made more awesome with new graphics, decorations, areas, quests and other awesome stuff :)
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Re: The Quest - PC/iPad version

Postby abstractcolors215 » Wed Nov 11, 2015 4:37 am

DeMenchev wrote:I think there's really enough content in the base game. It's really wonderful and I think that most The Quest fans would be thrilled to play it again with the new graphics (that is, if they're satisfied with the new textures. Otherwise it would be greatly disliked)
Any expansion could use additions on the other hand, and made more awesome with new graphics, decorations, areas, quests and other awesome stuff :)
I agree with this! :)
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Re: The Quest - PC/iPad version

Postby Catacomber » Wed Nov 11, 2015 6:27 am

We're all hard core Quest players but to make new sales that are sustainable--that is beyond the first two months the game comes out---I think the new Quest is going to need some new content.

And it's going to need new players---not you or me. But many, many, many new players.

We'll see how it plays out and you know I'm a 100 percent Quest supporter---and expansion maker---but I'm also a veteran now of the Apple ios store. I'm a business woman apart from being a creative game maker. I have to look at the business side. Making games takes an investment of money and time and effort hoping to get a return that allows you to stay in the market. Looking at that for the new Quest ios or Steam version---

The PC market for the Quest is dead and has been dead since the ios version came out---and since the blackberry market died and the windows phone market just went away---how are you going to bring it back on Steam? Perhaps with new content--in addition to the new graphics. Don't get me wrong, please--I want this to succeed but beyond just wanting it to succeed you have to look at what will make that happen. You have to look at the business side. I think new bonus content would be helpful to create new sales across platforms.

Because we hard core Quest addicts can sustain sales for a month or so--but what happens after that? You have to be able to tempt the casual Quest player who maybe hasn't picked up the game or played it in the last six months or two years. You can tempt new players but none of us knows how many of those there are--the game has been out for over five years.

Only Redshift will know how things are going to play out. But I think they should hedge their bets and add some new bonus content for the new version.

All the app stores have thousands of new games and you somehow have to attract new players---not just right off the bat--but over months and months and months.

I'm talking here about income that will sustain Redshift and not how much we hard core Quest lovers love the game and will support it to the death when it comes out. They need sustainable, continuable sales.

Anyway, I still think the question about bonus content was a good one and important. : )
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Re: The Quest - PC/iPad version

Postby need for cheese » Wed Nov 11, 2015 6:57 am

Catacomber wrote:
The PC market for the Quest is dead and has been dead since the ios version came out---and since the blackberry market died and the windows phone market just went away---how are you going to bring it back on Steam?


Why do you think so? I think there is lots of people who haven't heard of The Quest before and still would buy it on Steam.
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Re: The Quest - PC/iPad version

Postby Catacomber » Wed Nov 11, 2015 7:24 am

need for cheese wrote:
Catacomber wrote:
The PC market for the Quest is dead and has been dead since the ios version came out---and since the blackberry market died and the windows phone market just went away---how are you going to bring it back on Steam?


Why do you think so? I think there is lots of people who haven't heard of The Quest before and still would buy it on Steam.


Because I've been making expansions for the Quest for many years and once the ios version came out the PC version died. While the sales for the ios version blossomed, the sales for the PC version shrank.

The demand for the PC version dropped to almost 0. How would it being out on Steam help that? It would need, imho, heavy marketing.

I could put all our expansions out to be greenlit on Steam--if there was an old version of the Quest--not a new version---on Steam that they could be embedded into--maybe that would work in the old PC version of the Quest---Stewe gave me the permission to sell our expansions for the PC. But do you think it would actually result in any ultimate, dependable sales? Beyond getting greenlit that is.

I don't think so.

And the Quest has been out for a long time. The marketing for Steam would have to be really heavy and to attract new PC users I think it would still need bonus content.

It's just my analysis. Don't get me wrong. I love the Quest and want Redshift to succeed, but markets are what they are. You have to see what your market is and respond accordingly.

So I think this is just something Redshift has to deal with and analyze and react to.

We can't really help them there. We can buy the new version--support them on Steam--but they have to see how things go from there and respond. : )
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Re: The Quest - PC/iPad version

Postby Catacomber » Wed Nov 11, 2015 7:49 am

When's the last time you played a game on the PC? For me it was five years ago. Once I got my iPad Mini, that was the end. I think Android sales would be better. But again, that's just my opinion--Android sales without bonus content would probably work.

ios sales and PC sales without bonus content I dunno.

And again--I have nothing to gain from saying what I think--I want Redshift to succeed---I'm making a new expansion to support the Quest---
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Re: The Quest - PC/iPad version

Postby Zooberdude444 » Wed Nov 11, 2015 7:59 am

It's been out for five years, but I only even heard about it last year when I bought it. It's a difficult game to find. I didn't even know that there was a pc version until recently, I thought it was exclusively for handheld devices. I am a big fan of games like this, and would have definitely been on board if I knew about it then. I really think advertising is going to help. Bonus content will help too. Although you can't really compare the two, games like legend of Grimrock are far more well known and it doesn't even have the riveting dialogue and story that the quest has. It's a very well hidden gem. That is its biggest problem, in my opinion. No one has really heard about it.

Hopefully this will change that. Any bonus content and the new graphics would be great ways to help advertise the game. But I think marketing and advertising is all it really needs to be very successful. I also think that it should be released for iPhone, simply because there is no competition on that device. The only rpg that I can think of that is even mildly similar is ravensword: shadowlands, and that game is too short, shallow, buggy, and clunky. The Quest base game alone is so much deeper than any game on the AppStore. Combine that with the expansions and you have a game that is completely unparalleled in content and story. There really is no compare, nothing that is even similar. There is on the iPad, but not on the iPhone.
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Re: The Quest - PC/iPad version

Postby Catacomber » Wed Nov 11, 2015 8:05 am

I agree with everything you say. It would be great if it's released for the iPhone as well as iPad. : )

That shouldn't be too hard.

I also think if it could be released on Android apart from Steam--it would generate a whole lot more sales. If I had a choice to make one of our games available on Android vs Steam--I'd pick Android all the way. Cause we're all so mobile.

I don't know what you do when you're on your PC, but I don't play games. I make them. : ) Apart from that I think I'd just be surfing the internet. : ) Or saving pictures from Facebook and Instagram.

I spend 80 percent of my life on my iPad--I only visit my PC when I'm making games--but my life where I play games is on my mobile device. I used to play games on my PC--like Runescape--I still have an avatar there--and some downloads from Big Fish Games--but that's before I got my mobile device. I don't think anything could tempt me to buy a game from Steam. Because most of the games I was interested on Steam --like Grimrock--are now on mobile.
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Re: The Quest - PC/iPad version

Postby need for cheese » Wed Nov 11, 2015 8:32 am

Catacomber wrote:
Because I've been making expansions for the Quest for many years and once the ios version came out the PC version died. While the sales for the ios version blossomed, the sales for the PC version shrank.


Well sure, the PC version looks like crap and always has. That's what the HD version is for.

Anyway I think extra content would be something for the old fans, but the new audience wouldn't care. For them the whole game is something new. It's not like I oppose adding extra content but right now it looks like they are having more than enough work on the HD conversion. There might not be time for extra work. The HD version was supposed to be a quick one or two month job and we are still waiting. What's worrysome is that the HD Quest was to bring a quick cash flow to keep the whole company afloat so they could make the sequel. I guess it turned out to be a bigger job than expected.
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Re: The Quest - PC/iPad version

Postby need for cheese » Wed Nov 11, 2015 8:49 am

Catacomber wrote:When's the last time you played a game on the PC? For me it was five years ago. Once I got my iPad Mini, that was the end.


Uh, I play on PC all the time. Just because you don't doesn't mean nobody else does either. The PC game market is absolutely not dead and gridders are becoming more and more popular. Just look at Grimrock, it sold almost a million copies before the ios version. There's like a dozen of gridders on Steam and more coming up. It's not like they are making a killing like Half-Life but they've found a comfortable niche where they thrive. They aren't making massive marketting campaigns either.
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Re: The Quest - PC/iPad version

Postby Zooberdude444 » Wed Nov 11, 2015 8:53 am

need for cheese wrote:
Catacomber wrote:
Because I've been making expansions for the Quest for many years and once the ios version came out the PC version died. While the sales for the ios version blossomed, the sales for the PC version shrank.


Well sure, the PC version looks like crap and always has. That's what the HD version is for.

Anyway I think extra content would be something for the old fans, but the new audience wouldn't care. For them the whole game is something new. It's not like I oppose adding extra content but right now it looks like they are having more than enough work on the HD conversion. There might not be time for extra work. The HD version was supposed to be a quick one or two month job and we are still waiting. What's worrysome is that the HD Quest was to bring a quick cash flow to keep the whole company afloat so they could make the sequel. I guess it turned out to be a bigger job than expected.


I agree with this.

Except I disagree that the old version looked like crap. I think it's beautiful art. There are lots of horrible but successful pixel-art games out there. Most of those are ugly in comparison.
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Re: The Quest - PC/iPad version

Postby need for cheese » Wed Nov 11, 2015 8:58 am

Zooberdude444 wrote:Except I disagree that the old version looked like crap. I think it's beautiful art. There are lots of horrible but successful pixel-art games out there. Most of those are ugly in comparison.


Pixel art is a different thing than ugly 3D. Pixel art is timeless, ugly 3D is just ugly.
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Re: The Quest - PC/iPad version

Postby Zooberdude444 » Wed Nov 11, 2015 9:25 am

need for cheese wrote:
Zooberdude444 wrote:Except I disagree that the old version looked like crap. I think it's beautiful art. There are lots of horrible but successful pixel-art games out there. Most of those are ugly in comparison.


Pixel art is a different thing than ugly 3D. Pixel art is timeless, ugly 3D is just ugly.


I think one of my favorite moments in this game is when I first encountered the cyclops. My character just stood there while I admired the beautiful artwork that went into designing that creature before I even attacked it. Then it promptly killed me. I love the art in this game. To each their own, though.

Btw, it's not 3D. Even though the world is fps, each image is a 2D framed image. Whereas a game like morrowind is composed of 3D images from a first person perspective, a game like daggerfall is composed 2D images from a first person perspective. Yknow, similar to old dos games, like Doom.
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Re: The Quest - PC/iPad version

Postby Catacomber » Thu Nov 12, 2015 11:13 pm

I've always loved the graphics. Maybe I was wrong about the popularity of PC games. I used to play them all the time. But once I got a handheld--it was not actually my iPad mini but a Pocket PC, it seemed to be so much more personal an experience. I'll take another look at Steam. :) And you're right, the purpose of the new PC/iPad game is not to deliver new content. I forgot. :)
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Re: The Quest - PC/iPad version

Postby Zooberdude444 » Fri Nov 13, 2015 3:32 am

I believe the zarista games provide plenty of additional content for those who are interested, anyways.
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Re: The Quest - PC/iPad version

Postby Catacomber » Fri Nov 13, 2015 4:43 am

That's true for the old base game, but I don't think they'll be playable in the new Quest version. As far as I know. I don't think there's an editor or even any plans for one, at least not yet.

The expansions would have to be tested to see if they'd work with the new Quest game, but that hasn't happened yet. I don't know if it would be possible and I'm not sure it would be a good idea to offer the expansions if the graphics looked "old" in a bright, shiny new version of the base game. We'd have to think about that.

It would be sad to me if the expansions were not playable-- not for monetary reasons which Redshift shares in but because I've lived those expansions --having made them--and been so happy to get through Argimon's and JT's many dungeons. But I don't think I'd want to sign up for them to be playable in the new version with old graphics. I think that would be just weird. And all the PC versions are available for sale at our Zarista website so there's no point in our trying to put those on Steam. That's stuff Redshift and Zarista would have to discuss. We're only signed up for a partnership in the iOS versions right now- the iOS versions with the old graphics. We'd have to negotiate anything else.

But that's not important considering the purpose of the new Quest version. :)

The quest is for it to succeed and then if it does, other things might happen. :)

But we're talking here about sales-- and if you are a new player and you know you can buy the Quest Gold old version and the expansions-- 13 soon to be 14--for the old version--

Or the new Hi res Quest all by itself and then if you want to play the expansions you have to buy the Quest old res or the Quest Gold old res-- how does that play out in sales?

And if you buy the Quest hi res and then find out there's a Quest low res and a Quest Gold low res with expansions-- how do you feel about your purchase? Unless you're a Quest fan of old.

Just thinking. I see trouble. I never really thought about this deeply before because I've been too wrapped up in other things. But I'm thinking we wouldn't want our expansions in a hi res base game if the graphics looked old and subject to criticism.
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Re: The Quest - PC/iPad version

Postby DeMenchev » Fri Nov 13, 2015 1:01 pm

If the expansions will be compatible at all, you could just slowly release them one by one, replacing the old graphics and adding some new stuff with the help of your fans. No need to worry :)
Please don't think about trouble. The more you think about it, the bigger it will grow in your imagination. Maybe. I may be wrong, but I think that there'll be only less trouble for you: The Quest (and all expansions) will have more players, so there'll be more big fans and more interest in the expansions :D

(I'm very tired and irritated today, maybe I'll have better ideas tomorrow :oops: )
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Re: The Quest - PC/iPad version

Postby need for cheese » Fri Nov 13, 2015 8:34 pm

If the new version is just replacing art assets, maybe it'll be a matter of a simple automatic or half-automatic conversion for the addons?
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