Yeah, Necromancer is my favorite as well, definitely the go-to for making some quick cash early-game during a Mithria Dash. I always dread facing the Sorcerer deck when playing as a Necromancer, though. The Necromancer has no ability to remove markers and then the sorcerer can stay at basically max hp for up to 10 turns. I don't like how the last 15 of my turns can be meaningless if they just draw a healing card. Makes it worse when everyone has infinite cards.
This leads me to some of the problems with the game. I agree that you should be able to choose a marker to eliminate. I also think that the game sometimes damages my markers inconsistently. sometimes they all take damage and sometimes only 1 does. I dont mean to bag on the card game too much though, I know it's old and I still really like it. One of the first achievments I earned when I bought the game on Steam was the one for winning 100 card games!
