Brute Force Tank for a Main Boss

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Brute Force Tank for a Main Boss

Postby ll1728 » Fri Oct 11, 2013 2:03 pm

Does anyone know if a Redshift game/expansion has a melee/oriented tank for a main boss. Kind of like Sarevok in BG1, Slith King in Avernum 1, and General Ghorr in Eschalon Book 2. I like it when the main bad guy is a tank like no other because its just fun to play through.

Ive played through the Quest Base game and its a lot of fun but do any expansions have that or legacy games with a brute force nutjob?

Im only asking as for some reason it intrigues me even more when a game has that.

-Dave
"The problem with arguments on the internet is that you can't win, you will never know that person's location"
-Lucien Leblanc

"A whore, but with purpose....fascinating"
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Re: Brute Force Tank for a Main Boss

Postby wolf3167 » Fri Oct 11, 2013 5:35 pm

I guess that the cyclops in the DoB could be considered one. Not to be rude, but VERY strange question.
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Re: Brute Force Tank for a Main Boss

Postby ll1728 » Fri Oct 11, 2013 6:54 pm

wolf3167 wrote:I guess that the cyclops in the DoB could be considered one. Not to be rude, but VERY strange question.


Its not really that its weird, its just a little too specific :mrgreen:

I find it when mages are the main bad guy they are annoying but as soon as you find out their weakness they are easy. In Baldurs Gate 2 I had no problem bumrushing Irenicus with a few tanks and got it right on my 2nd or 3rd go. In Geneforge 1, I killed the enemy mage trajkov with ease for my guardian and he didn't have a chance once I engaged melee.

In the other end, Eschalon book 2 you face a 9 foot tall minotaur (taurax) wielding a 2 handed mace like a child and dealing major damage to your character. If you don't use tactics you will get destroyed as he not only takes you on with by himself but with 3 other lackeys. It took quite a few ideas to take him down with a melee fighter but it was much harder than irenicus. In Baldurs Gate 1, like General Ghorr in Eschalon, you get destroyed until you get a good strategy that works.

I just think when you face an enemy that is so off the wall like that, you have to think of tactics on how to get around their strength. With mages, you take a few good strikes and they are done.

You can mock me but you cant deny the tactics it takes to do some of those fights. Its friggin off the wall.
"The problem with arguments on the internet is that you can't win, you will never know that person's location"
-Lucien Leblanc

"A whore, but with purpose....fascinating"
ll1728
 
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Re: Brute Force Tank for a Main Boss

Postby wolf3167 » Sat Oct 12, 2013 1:50 am

True. Ever played Dark Souls? Extremely hard game. Until you learn every mobs weakness. Then it's easy!
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Re: Brute Force Tank for a Main Boss

Postby DeMenchev » Sat Oct 12, 2013 2:33 am

ll1728 wrote:Does anyone know if a Redshift game/expansion has a melee/oriented tank for a main boss. Kind of like Sarevok in BG1, Slith King in Avernum 1, and General Ghorr in Eschalon Book 2. I like it when the main bad guy is a tank like no other because its just fun to play through.

Ive played through the Quest Base game and its a lot of fun but do any expansions have that or legacy games with a brute force nutjob?

Im only asking as for some reason it intrigues me even more when a game has that.

-Dave



The main boss in Elemental Asteroids (coming soon) will be a real melee monster! You are supposed to use the best gear you can get THERE and have high armor skills in order to vanquish him. ;)

Presently you can try your hand at slaying Satan and Demon (the latter is missable) in Lost Archipelagos.
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